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Post by paradox on Aug 14, 2009 2:21:29 GMT -5
Hello there. I'm making a fairly small new game for practice before I start making something noteworthy in RMXP, but I've run into a little hitch with script. Its simply this. I've created an NPC that gives you an abandoned Eevee. This works fine. The problem is, after she gives it to you, she resets. Effectively meaning the Pokemon you're only supposed to get once, you can get a million times. Heres the current script: i212.photobucket.com/albums/cc195/Giztrix/untitled-8.jpgCan anybody please help me out? Not to mention I could really use a bit of help with some similar code later on.
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Post by kingmegaboo on Aug 19, 2009 8:52:30 GMT -5
New event page- Make sure after you talk to her to activate a switch activating the new event page, You should be able to figure it our from there i hope. =D
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Post by professorlayton on Dec 14, 2009 19:05:15 GMT -5
I don't know exactly how to do this, but what i would do is make a variable that is only true AFTER you do the eevee quest. Once the variable is true you cant do it again. So tell the system to check if the variable is true BEFORE following through with the script Hope it helped
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Post by mgold07 on Apr 15, 2010 4:01:32 GMT -5
RMXP has variables built into it's event system so in the event NPC run your script and then find Switch/Variables and then set it to a different value. After that create a new event page on said NPC and stick a prerequisite of Switch/Variable to what you set it as. You do not need to stick anything in this page.
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